I have noticed already that my saved instrument patches for the Rise and Hit library are much larger in size than my other patches—while most saved patches are a few kb, every Rise and Hit patch I save is about 1.4 MB (this is also the case with Metropolis Ark III, but that's a different story).
I imagine there is something about the Kontakt interface for these libraries that is contributing to this.
With Rise and Hit, I will find that if I load a patch while Logic is still playing OR has just recently stopped playing (with some trailing sound still), the Kontakt progress bar will load to its max value before Logic completely freezes and requires me to force quit it.
This is a hinderance as knowing this behavior exists makes me reluctant to load Rise and Hit patches altogether, given the extra time required to get them into a project safely.
In other occasions, sometimes when opening a project that includes Rise and Hit samples, during loading these tracks will show the Kontakt progress bar load to max value and hold there for about three minutes before rolling to the next instrument. This seems to happen when I recently had another project open that included Rise and Hit samples.
Would anyone happen to know how to resolve this?