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Fredmtl

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  1. Thanks, it worked. Although the actual label of the menu item was "New Track With Same Instrument".
  2. Hi, After creating a Drummer Track, I would like to create a midi Track that uses the same patch as the Drummer track, so if I change or modify the Drum Kit, both tracks play on that same new Drum. How would you do that ? Thank you .
  3. 2020, Logic Pro latest, OS Catalina, and have the same issue. I thought I was crazy cause I never felt that thing on the trackpad before.
  4. This is one of the most interesting topics to me. What follows is almost a copy paste of what I wrote on a Zoom Livetrak forum, to someone who asked the same question. And since I am no expert with Logic Pro itself, I am glad to step in here, since this is a universal topic. I have a very empiric approach, probably not good for everyone and for any kind of project, but gladly sharing it, if it inspires anyone. It works for me. *I think 3D.* I first visualize what would the band look like on a stage, *relative to the listener.* (imagine a big band) I literally mentally position each instrument in that 3D space, left-right, depth (front stage/ back of the stage), and even their height from the floor. Then I translate this 3D image as follow : 1) Panning addresses the left/right the instrument's position. 2) Dry/Wet on reverb/delays addresses the instrument's depth. 3) EQ takes addresses the instrument's height - while obviously trying to harness each instrument's dominant frequencies. Notice I give little importance to volume, for those 3 steps usually do most of the job, and then I would slightly tweak with volume, but that's the last resort, especially that - as David also mentioned - the extreme importance of orchestration makes the difference. Each part has to have room, and each other instrument may contribute to that room by being silent when wisdom calls for it. If you think of it, very similar principles are applied by good photographers. Placing elements in the frame, playing with the depth of field, accentuating colour frequencies, to attract the eye where you want. You do the same with the listener's ears. Good luck!
  5. Hi, Digging in the library, found some Orchestral midi loops that sound super fat when I preview them, there is obviously effects on them. But when I drag them on the timeline, the effects are gone, and they sound horrible. Is there a way to drag not only the loop but the effects on them ? Thank you.
  6. Hi, Two things I am pulling my hair with... 1) I can't figure out how to get the Piano Roll grid to actually reflect the "Time Quantize" setting I select ? 2) When I select a "Time Quantize" on a given track, I don't want it to change for all the other tracks, how do I achieve this ? Thanks a lot.
  7. Thank you guys, Karma will be good to you.
  8. Is there a way from within Logic to set a default external audio editor, and call it when needed (Audition in my case) for a given audio track, process it, and save it. Or do I have to manually browse through folders with Audition ? Thank you.
  9. Extremely interesting. One Q just popped in my mind, should I normalize all the samples within the audio file or leave them with their natural amplitude for each velocity? And, I believe I read in another thread that, for each percussion, I can chose how many layers of velocity, and it will not be a problem? Example, If i make 12 different velocities for a snare but only 6 for a kick drum, no pitfall ? Thanks.
  10. Thanks guys, Very interesting what you said about .caf files. Makes me think of "Sprites" in gaming, where all the body positions of a 2D character are stored in one single stripe of images, and the playhead of the game engine jumps to the appropriate frame. Appreciated, thanks.
  11. So, Considering the Drum Designer, the Ultra Beat , and the Sampler, which option would you suggest as the most straight forward plugin for me to build my own Drum Kit after recording each percussion at about 10 velocities each piece? Also, is there a way to build a kit by cherry picking samples from various existing Kits ? Thank you.
  12. Yeah I noticed that Scripting panel, being a coder myself I am probably going to dig into it at one point but for other reasons. Anyways, that's an interesting discussion. Thanks.
  13. Then why the original question about Drummer, the *whole point* of which is to get the software to generate drums for you? If you don't want to do that, then don't use Drummer, and use any of the other myriad of ways you can record, edit and play drums in Logic. You can then create and control every single note as you want... Yes of course, that's what I'll be doing. But I actually like the the interface of the Drummer itself. So I was wondering if I could simply "build" my own drummer, write my own tracks, with various levels of complexity and velocities and then use the Drummer interface, especially the 2 axis control (loud-soft / simple-complex). That would be awesome. Thanks.
  14. Thanks for the note, it is interesting. But I want to make my drums myself and I am uncomfortable with the idea of any software doing it for me - I mean in a context of original creation. I might use it for fun though, a cool toy to make backing tracks on the fly when I practice chops on the bass or the guitar, for some styles. Thanks.
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